Interview: The World Design Of Diablo III | diablo 2 cheats

Gameasutra has a good interview with Leonard Boyarsky from the Diablo III team. They talk about things from fans to crafting:

What’s challenging about going from wholesale crafting an aesthetic — as you did in Fallout — to working within a certain set of expectations?

Leonard Boyarsky: Well, it’s really just interesting to come in and work with an established franchise, but a lot of the process is the same: trying to find interesting ways to explore the story, to develop the universe.

I think the most interesting thing about the Diablo universe is just that there’s so much richness to it that hadn’t been really explored.

So, I think that’s the way I approached it, looking at what we could do with this universe that really hasn’t been exploited. [VP of creative development] Chris Metzen was really on board with that because he really had a lot of ideas and a lot of things that he wanted to see in the series that hadn’t been brought to the forefront. So, it’s been a very creative process. It’s been very challenging but enriching at the same time.

The entire interview can be read here

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